DirectShow.NETCF
DirectShow.NETCF - Library that allows you to use DirectShow (play multimedia, capture/compress/recompress/preview audio and video) on Windows Mobile 5 or older devices.
Current version: 2.2.0.0
Available:
DirectShowNETCF
ComImports + PInvoke necessary API + some useful classes and methods
DirectShowNETCF.Player
Player class allows you to play audio and video files.
Methods:
- public bool renderFile(string fileName) - build graph for required file if it possible
- public bool play() - starts or continues play media file
- public bool stop() - stops play file
- public bool pause() - pauses play file
- public bool setVideoWindow(IntPtr owner) - if it video file then you can set control that video should be rendered on
DirectShowNETCF.Camera
Allows you to preview video from camera, still images (still images and preview in the same time) in future record video.
Methods and Properties:
- public CaptureType CapType - you can set one of type Preview, Still, PreviewStill
- public bool init() - builds graph (note: you should set CaptureType, befor init camera)
- public void release() - destroys graph (free all camera resources)
- public void stop() - stops graph
- public bool run(IntPtr owner) - runs graph and starts render captured video on required control
- public bool run() - runs graph
- public bool stillImage(string tmpPath) - stills and saves video.
- public List<string> getMediaTypes() - returns list of supported resolutions
- public void setMediaType(int index) - changes resolution from current to required
- public bool resize(IntPtr owner, int width, int height) - call this method if you resized preview control and you want preview to be stretched for new control size
- public bool flashOn() - turns flash on
- public bool flashOff() - turns flash off
- public bool zoomOut() - Zoom -
- public bool zoomIn() - Zoom +
- public bool focusMinus() - Focus -
- public bool focusPlus() - Focus +
- public bool autoFocusOff() - Turns Off autofocus
- public bool autoFocusOn() - Turns On autofocus
DirectShowNETCF.Camera.AMCamera
Allows you to preview video from camera and grab raw frames, also allows to receive frames from camera without previewing
Methods and Properties:
- public bool init(bool nullPreview) - builds graph
- public void release() - destroys graph (free all camera resources)
- public void stop() - stops graph
- public bool run(IntPtr owner) - runs graph and starts render captured video on required control
- public IntPtr grabFrame(ref long bufSize) - returns raw frame and buffer size, you have to free buffer when you dont need it (call DirectShowNETCF.PInvoke.LocalFree(IntPtr))
- public bool getGrayScaleImage(IntPtr scan0, int stride) - grabs raw frame and make grayscale image from it. Now works wor rgb565 and YV12 formats.
- public void getParams(out int width, out int height, out RawFrameFormat format) - returns width, height and format of raw frame
- public void startDrawText(string text) - draws text on preview
- stopDrawText() - stops draw text
- public List<string> getMediaTypes() - returns list of supported resolutions
- public void setMediaType(int index) - changes resolution from current to required (you have to call init and start again after changing resolution)
- public bool resize(IntPtr owner, int width, int height) - call this method if you resized preview control and you want preview to be stretched for new control size
- public bool flashOn() - turns flash on
- public bool flashOff() - turns flash off
- public bool zoomOut() - Zoom -
- public bool zoomIn() - Zoom +
- public bool focusMinus() - Focus -
- public bool focusPlus() - Focus +
- public bool autoFocusOff() - Turns Off autofocus
- public bool autoFocusOn() - Turns On autofocus
- public bool drawTarget(Rect rect, int type) - draws target on preview, you can define rect and target type
- public bool stopDrawTarget() - stops draw target on preview
- public bool getRgb565(IntPtr scan0) - grabs raw frame and makes rgb565 image from it. Now works wor rgb565 and YV12 formats.
DirectShowNETCF.Camera.AMCameraEx
Allows you to preview video from camera, grab raw RGB24 frames, apply effects for video, draws up to 10 bitmaps on preview
Methods and Properties:
- public bool init(RotationType rotationType) - builds graph (you can choose type of rotation: None, Auto, Degree90)
- public void release() - destroys graph (free all camera resources)
- public void stop() - stops graph
- public bool run(IntPtr owner) - runs graph and starts render captured video on required control
- public void fixPreview(bool fix) - fixes preview for Toshiba and LG devices as they have incorrect Chroma buffer ordering
- public IntPtr grabFrame() - returns raw frame (RGB24, size = 3 * width * height), you have to free buffer when you dont need it (call DirectShowNETCF.PInvoke.LocalFree(IntPtr))
- public void applyEffect(Effets effect) - applies one of availabel effects (none, grayscale, black and white, sepia, edge detection and cropoval)
- public void drawBitmap(IntPtr ptr, int id, int x, int y, int width, int height) - draws bitmap on preview
- public void drawTransparentBitmap(IntPtr ptr, int id, int x, int y, int width, int height, int r, int g, int b) - draws bitmap on preview except pixels that the same with transparent color
- public void blendBitmap(IntPtr ptr, int id, int x, int y, int width, int height, int blend) - blends preview and required bitmap
- public void eraseBitmap(int id) - Erases earlier drawn bitmap
- public void getRect(out int width, out int height) - returns width and height of raw frame
- public List<string> getMediaTypes() - returns list of supported resolutions
- public void setMediaType(int index) - changes resolution from current to required (you have to call init and start again after changing resolution)
- public bool resize(IntPtr owner, int width, int height) - call this method if you resized preview control and you want preview to be stretched for new control size
- public bool flashOn() - turns flash on
- public bool flashOff() - turns flash off
- public bool zoomOut() - Zoom -
- public bool zoomIn() - Zoom +
- public bool focusMinus() - Focus -
- public bool focusPlus() - Focus +
- public bool autoFocusOff() - Turns Off autofocus
- public bool autoFocusOn() - Turns On autofocus
NullCamera
Allows to grab frames from camera without preview
Methods:
- public bool init() - builds grap
- public void release() - destroys graph
- public void stop() - stops graph
- public bool run() - runs graph
Events:
- EventHandler<FrameEventArgs> GotFrame - fires every time we got new frame from camera.
AMCameraExControl 1.5.0.0
Control that allows you to preview stream from camera, grab bitmaps, draw bitmap on preview, control flash/focus/zoom (if your camera allows it)
Methods and Properties:
- public bool Start() - starts preview
- public void Stop() - stops camera
- public Bitmap GrabFrame() - grabs current frame and returns it as Bitmap
- public void FixPreview(bool needFix) - fix preview for Toshiba and LG devices
- public void Overlay(Bitmap bmp, int id, int x, int y) - draws bitmap on preview, x and y - coord of left top corner, id - id that will be used to erase bitmap when you need
- public void OverlayTransparent(Bitmap bmp, int id, int x, int y, Color transparentColor) - draws bitmap on preview except pixels that equal to transparentColor, x and y - coord of left top corner, id - id that will be used to erase bitmap when you need
- public void BlendBitmap(Bitmap bmp, int id, int x, int y, byte blend) - blends preview and passed bitmap
- public void eraseBitmap(int id) - Erases earlier drawn bitmap
- public Effects Effect - allows you to aplly 1 of supported effects (None, GrayScale, BlackAndWhite, EdgeDetection, CropOval)
- public bool FlashOn() - turns flash on
- public bool FlashOff() - turns flash off
- public bool ZoomOut() - Zoom -
- public bool ZoomIn() - Zoom +
- public bool FocusMinus() - Focus -
- public bool FocusPlus() - Focus +
- public bool AutoFocusOff() - Turns Off autofocus
- public bool AutoFocusOn() - Turns On autofocus
- Allows to handle mouse click (mouse down)
PlayerControl 1.5.0.0
Player class allows you to play audio and video files and mms streams. Also player allow to seek on media, control volume and grab frames.
Properties:
- public bool Loop - if true then when video ended starts play again
- public int VideoWidth - real video width
- public int VideoHeight - real video height
- public int Volume - you can control player volume (range 0-10000)
- public int Balance - you can control sound balance
- public int BitRate - video bitrate if possible to detect
Methods:
- public void OpenFile(string filePath) - Builds graph that allows to play required file
- public void Play() - starts or continues play media file
- public void Stop() - stops play file
- public void Pause() - pauses play file
- public void Seek(TimeSpan position) - Sets media to required position
- public TimeSpan GetDuration() - Gets Duration of media file
Events:
- public event EventHandler MediaFailed - fiers if its impossible to render file
- public event EventHandler MediaEnded -fiers when file plaed to the end
- public event EventHandler<ProgressEventArgs> MediaProgress - fiers every 0,3 seconds and informs about current progress
P.S:
January 6th, 2010 at 5:57 pm
Can someone explain what the MMSWriter does exactly and if possible provide some sample code on how to use it?
January 6th, 2010 at 5:57 pm
2kamil i just tired to answer for the same question every single day… I just ask you to take a look on list of methods that posted on library page (!) you dont have to check all blog comments just check methods that listed on library page… everything else are not implemented yet.
January 6th, 2010 at 5:22 pm
Does it support WinCE?
How to Open my camera on port cis1?
When i run the sample on wince,show “camera not init”.
January 6th, 2010 at 5:21 pm
@admin
i never said i “don’t like” the library. there is nothing to like or not to like.
i consider buying it because it would simplify the development of our application and that’s it. my respect to this piece of code would be expressed in dollars. i don’t have anything “against it” even if it is coded poorly in some areas or doesn’t have any proper documentation.
do you expect us to plow through all the comments every time we need some small piece of info regarding the library ? i asked a simple question and got accused of lack of attention. i responded that you can’t really blame people when you provide answers in such a “uncategorized” fashion - on a blog.
i am not writing this so we can possibly argue more but to get some answers/provide additional information about the behavior of your library on my end. and it seems like you misinterpreted my report (”AMCameraEx.saveJpeg( ) throws NotSupportedException”) like some kind of accusation.
have a pleasent rest of the day
January 6th, 2010 at 4:52 pm
all methods that implemented are listed on this page if you found any extra method that not listed there it means that this method in progress or postponed…
if you dont like library, blog so on… no body ask you to use it… so be kind to respect that someone spend his own time to do something, that you for example dont wanna do
January 6th, 2010 at 4:24 pm
@admin:
and how should i know if this exception means:
a) not implemented because it has to be implemented some other way for this specific device, but in general it works and people do not complain about it
b) not implemented because the interface is poor and the method just throws an exception
on a side note, i would not bring the matter of “attentiveness” when all we have here is a not-so-robust blog and not a full-blown forum. and the library lacks any documentation.
back on topic: i will try to send those screenshots/photos of the screen today or tomorrow.
January 6th, 2010 at 2:48 pm
2kamil
AMCameraEx.saveJpeg( ) is not implemented… if you will be little bit more attentive you find that there is nothing about this method on this site for example!
January 6th, 2010 at 2:45 pm
AMCamera - correct list of resolutions
AMCameraEx - wrong list of resolutions + negative vertical resoltion
AMCameraEx.saveJpeg( ) throws NotSupportedException
January 5th, 2010 at 12:12 pm
Yes its possible to get sources from svn, if you will buy them i will provide you access
January 5th, 2010 at 10:43 am
@admin: i will try to send them today.
i have another question: if i were to buy the sources are you publishing them on some sort of repository so we can easily track source code changes ? if not, would you think about it ?